![]() Availability of the “standardExtended" profile indicates the availability of AGA元. With AIR 17 we're adding a new Standard Extended Profile for iOS and Android devices that support GLES3. In recent releases of the Runtime we've added support for Standard and Standard Constrained Stage3D profiles. Stage3D - Standard Extended Profile for AIR Mobile.Please see the VideoTexture blog post for implementation details. Look for Android support in an upcoming release. As of the first Flash Player 17 this feature is back and now available on AIR Mac, Windows and iOS. This new feature, called VideoTexture, allows direct access to a texture object that is sourced from a Netstream or Camera object. Currently, using video with Stage3D requires the use of the Video object, which is not accelerated, and manipulation of the bitmap representations of the video frames. We've introduced a new ActionScript feature that allows hardware accelerated video to be used as a source texture in a Stage3D environment. VideoTexture Support in AIR for Windows, Mac and iOS. ![]() With this improvement, we can now compile 32 and 64 bit architecture in parallel to cut packaging times up to 50 percent.
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